Oct 06, 2005, 05:15 PM // 17:15
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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"FEAR ME IS TOO CHEEZY!!!" W/Me
This is a cookie cutter warrior with a very vicious twist...
12+1+3 Swordsmanship
8+1 Strength
7+1 Tactics
8 Inspiration
Seeking Blade
Final Thrust
Fear Me!!
For Great Justice!
Frenzy
Sprint
Echo {E}
Drain Enchantment
Yes, you guessed it, it's a -9.2 energy pip denial build and what's more, it's quite damaging too. [no stance can avoid it and only enchantment stacking can defend against it...] FGJ is expensive and since enchantments are almost always on the field, you can use Drain Enchantment to get your energy back. [gotta feed Seeking Blade somehow right? ^_^] Final Thrust isn't spammable effectively so all your adrenaline can feed Fear Me!!
By using Echo on Fear Me!! with FGJ, you're effectively draining 6 energy every ~2 seconds = 18e. every 6s. or about 9pips e. degen. Every class will be reduced to 0 even with an energy manager. Using focii switching is useless. Since it's AoE, you can turn the entire team's energy to nothing if it's on the Dias. LOL...
Seeking Blade is great for those pesky stance users and punishes accordingly. You can bring Wild Blow if you wish, but Seeking punishes Wards effectively as well...
Hexes and conditions turn u to nothing, but hopefully your monk can stuff it. Your thoughts?
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Oct 06, 2005, 05:18 PM // 17:18
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#2
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Yukito - you have an absolute love affair with Fear Me, don't you?
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Oct 06, 2005, 05:23 PM // 17:23
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#3
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Always wanted to toy around with Echo and Fear Me, I think I may have to try this. Consider it is a sword build afterall, yahoo.
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Oct 06, 2005, 08:39 PM // 20:39
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#5
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Quote:
Originally Posted by pagansaint
You like Fear Me! eh? Try this
Arcane Echo
Echo
Fear Me!
Much fun!
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Can't do that :X
Props to Yukito for another sweet build
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Oct 06, 2005, 08:56 PM // 20:56
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#6
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Desert Nomad
Join Date: Mar 2005
Location: UK
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arcane echo echo, then echo fear me and use arcaned echoed echo to echo fear me. I think you can, but i cba to go try it.
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Oct 06, 2005, 09:05 PM // 21:05
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#7
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Pre-Searing Cadet
Join Date: Oct 2005
Location: Atlanta, GA USA
Guild: The Bilderbergs
Profession: W/Mo
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Quote:
Originally Posted by Yukito Kunisaki
This is a cookie cutter warrior with a very vicious twist...
12+1+3 Swordsmanship
8+1 Strength
7+1 Tactics
8 Inspiration
Seeking Blade
Final Thrust
Fear Me!!
For Great Justice!
Frenzy
Sprint
Echo {E}
Drain Enchantment
Yes, you guessed it, it's a -9.2 energy pip denial build and what's more, it's quite damaging too. [no stance can avoid it and only enchantment stacking can defend against it...] FGJ is expensive and since enchantments are almost always on the field, you can use Drain Enchantment to get your energy back. [gotta feed Seeking Blade somehow right? ^_^] Final Thrust isn't spammable effectively so all your adrenaline can feed Fear Me!!
By using Echo on Fear Me!! with FGJ, you're effectively draining 6 energy every ~2 seconds = 18e. every 6s. or about 9pips e. degen. Every class will be reduced to 0 even with an energy manager. Using focii switching is useless. Since it's AoE, you can turn the entire team's energy to nothing if it's on the Dias. LOL...
Seeking Blade is great for those pesky stance users and punishes accordingly. You can bring Wild Blow if you wish, but Seeking punishes Wards effectively as well...
Hexes and conditions turn u to nothing, but hopefully your monk can stuff it. Your thoughts?
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Nice but if your talking PvP, I will just nock you down with my Hammer W, and when you get up, I'll put you on your @$$ again. Good luck casting down there. But if it's PvE, then I'll just eat my words and say that looks good to me.
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Oct 06, 2005, 09:08 PM // 21:08
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#8
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Desert Nomad
Join Date: Mar 2005
Location: UK
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No, if your attacking another warrior in pvp, you will get your ass handed to you.
Get your mesmer to cast soothing images, theres your ticket. But this isnt and shouldnt be a discussion about counters, it just degrades into a vs discussion with no end.
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Oct 06, 2005, 09:14 PM // 21:14
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#9
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Bilderberg
Nice but if your talking PvP, I will just nock you down with my Hammer W, and when you get up, I'll put you on your @$$ again. Good luck casting down there. But if it's PvE, then I'll just eat my words and say that looks good to me.
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Like rii said, Warriors countering other Warriors is just stupid.
You couldArcane Echo your Echo. I'm not sure how it would work on this build though.
Another build based off of Fear Me! I'm not surprised. Pretty nice.
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Oct 06, 2005, 09:22 PM // 21:22
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#10
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Surely a better idea would be to arcane echo echo, then just echo fear me, saving the other echo for the end of the 20s duration. Then, a near constant stream of echoed fear me!s will be achieved.
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Oct 06, 2005, 11:26 PM // 23:26
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#11
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Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
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You're aware the FGJ dosn't double adren gain? It's only 150%. And personally I don't like echoed Fear Me. 2 4A shouts tend to interfere with each others adrenaline pools too much for it to be anywhere near as efficient as it needs to be.
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Oct 07, 2005, 06:32 AM // 06:32
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#12
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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With FGJ, I think you mean 2 2a shouts [approximately...]
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Oct 07, 2005, 08:15 AM // 08:15
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#13
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Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
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FGJ will make Fear Me charge in 3 hits. That mean's you'll fire off a fear me on every 3rd and 4th strike. That's 6e every 4 strikes. It'll also take an age for Final thrust to charge spamming shouts that much, without an elite damage skill, you're hurting a bit for damage. I'm not saying it's not solid, just not something I would run.
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Oct 07, 2005, 08:34 AM // 08:34
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#14
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Ascalonian Squire
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Would be nice if you could fit "to the limit!" in there. Maybe you could switch to axe and throw in cyclone axe for extra adrenaline. You'll be doing a bit less damage sure, but isn't the primary purpose of this build energy denial?
I also suggest replacing sprint with rush. You'll have plenty adrenaline and this way you'll have a bit more energy.
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Oct 07, 2005, 01:27 PM // 13:27
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#15
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Site Contributor
Join Date: Mar 2005
Location: Belgium
Guild: Idiot Savants
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I remember Echoed FearMe warriors were played by n0 back in last beta/release days. Seemed to work well.
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Oct 07, 2005, 01:39 PM // 13:39
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#16
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Old build and was quite powerful if you had 2-3 of these. Fear Me got nerfed now, so even though it won't be as powerful, it' still quite nice.
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Oct 07, 2005, 02:34 PM // 14:34
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#17
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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There is a way that focus switching should work against this. It revolves around the idea that Fear Me and other energy denial techniques will not drain you below zero energy. It works like this:
Have one of the big 27/-1/30 offhands, but DON'T equip it. Use your normal energy, until it is drained by energy denial (Fear Me, etc). Then switch to your Big Focus and quickly cast a spell or two.
At this point, your focus is drained.
Here's the trick, once your focus is drained, switch back to your normal focus. Your energy will display as zero, but in actuality you will now have negative energy.
Your pips of regen will continue to refill your focus until it reaches zero. When the focus is recharged your energy display will begin to climb again, at this point you can switch back to the focus and cast again.
Fear Me and other energy denial strategies won't drain you below zero, so your can accumulate 'negative' energy, and switch it in when needed.
Last edited by Carinae; Oct 07, 2005 at 02:37 PM // 14:37..
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Oct 07, 2005, 03:40 PM // 15:40
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#18
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Carinae Dragonblood
There is a way that focus switching should work against this. It revolves around the idea that Fear Me and other energy denial techniques will not drain you below zero energy. It works like this:
Have one of the big 27/-1/30 offhands, but DON'T equip it. Use your normal energy, until it is drained by energy denial (Fear Me, etc). Then switch to your Big Focus and quickly cast a spell or two.
At this point, your focus is drained.
Here's the trick, once your focus is drained, switch back to your normal focus. Your energy will display as zero, but in actuality you will now have negative energy.
Your pips of regen will continue to refill your focus until it reaches zero. When the focus is recharged your energy display will begin to climb again, at this point you can switch back to the focus and cast again.
Fear Me and other energy denial strategies won't drain you below zero, so your can accumulate 'negative' energy, and switch it in when needed.
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Waiting for your negative Energy to 'regen' past 0 is the dumbest thing I've heard... Sure Fear Me can't get to it, but in either case, you look at 2x Fear Me! spam vs. things like Malaise and Wither... [my mistakes ;_;]
Ok, so now I've got 2-4 casters on the enemy team [who are smart enough to stand near, but not adjacent to each other] switching focii and regenerating past 0 energy???
Uh yeah, that's really inefficient... [yay for Ward AoE]
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Oct 07, 2005, 04:32 PM // 16:32
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#19
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Well, yea, you're dead no doubt. I don't really propose it as a counter to your strategy. It's just better than being parked at 0 energy waiting to die.
I doubt that it's the dumbest thing you've heard, given the crowd around here.
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Oct 07, 2005, 04:33 PM // 16:33
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#20
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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I believe the area on "Fear me!" was nerfed, was it not?
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